San Francisco State University
Application for Bachelor of Arts Degree,
Special Major
Proposed Program for Bachelor of Arts Degree
Special Major Statement: Computer Game Design
Department
#2: Computer Science
Department
#3: Design and Industry
Example
Game Designers’ Education
Name: David Ethan Kennerly
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|
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Mechanics |
14 |
|
|
|
MATH |
226 |
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Calculus
I |
4 |
|
SFSU |
|
MATH |
227 |
|
Calculus
II |
4 |
|
SFSU |
|
MATH |
324 |
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Probability
and Statistics with Computing |
3 |
|
SFSU |
|
MATH |
325 |
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Linear
Algebra |
3 |
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SFSU |
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|
|
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Programming |
21 |
|
|
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CS |
140 |
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Introduction
to Programming using C/C++ |
3 |
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UMD |
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CIS |
32 |
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Advanced
Unix Shell Programming |
3.3 |
|
DA |
|
CSC |
301 |
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Fundamentals
of Computer Science |
3 |
|
SFSU |
|
CSC |
330 |
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Discrete
Mathematical Structures for Computer Science |
3 |
|
SFSU |
|
CSC |
313 |
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Data
Structures |
3 |
|
SFSU |
|
CSC |
510 |
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Analysis
of Algorithm I |
3 |
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SFSU |
|
CSC |
630 |
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Computer
Graphics Systems Design |
3 |
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SFSU |
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|
|
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Computer Graphic Design |
9 |
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DAI |
327 |
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Digital
Media I |
3 |
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SFSU |
|
DAI |
575.04 |
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Design
Computer Graphics |
3 |
|
SFSU |
|
DAI |
575.05 |
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Design
of Virtual Worlds |
3 |
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SFSU |
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Cinematic Pre-production |
12 |
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ELIT |
1 |
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Introduction
to Film |
2.7 |
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DA |
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CINE |
202 |
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Introduction
to Filmmaking |
3 |
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SFSU |
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CINE |
355 |
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Screenwriting
I |
3 |
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SFSU |
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CINE |
455 |
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Screenwriting
II |
3 |
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SFSU |
|
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Electives |
9 |
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ART |
130A |
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Basic Drawing |
3 |
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CCSF |
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ART |
130B |
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Intermediate Drawing |
3 |
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CCSF |
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ART |
132A |
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Beginning Figure Drawing |
3 |
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CCSF |
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Total units in
degree program (includes transfer): 65 |
Proposal Submitted by: ____________________ (Student) Date: _____________
David Ethan Kennerly. 3 April 2003.
I have worked for about five years as a computer game designer. During that time I eagerly learned. But after five years I was beginning to exhaust the potential for growth. During this time I have witnessed firsthand that this relatively new role combines departments of applied mathematics, computer science, art, design, and cinema. Now it’s important to increase my academic education in all these departments of computer game design so that I may continue to improve at a reasonable rate.
Computer game design is necessarily interdisciplinary. The computer game designer must mediate the software project between artists and programmers. The game designer must understand the mathematical, programming, design, and cinematic elements of the computer game. The game designer connects each of these special fields to the game user. He interfaces to maximize potential of each specialization.
This major is offered by a few institutions, such as DigiPen in Vancouver (B.S. in Real-Time Interactive Systems http://www.digipen.edu/programs/rtis/rtis_bs.shtml) and FullSail in Florida (A.S. in Game Design http://www.fullsail.com/fs1/gd/main.html). More are appearing each year (for details please see Appendix: Further Reading).
I cannot accomplish my educational objective with one of SFSU’s existing undergraduate majors. Even existing SFSU interdisciplinary degrees, such as liberal studies, do not permit this particular interdisciplinary study. Yet some departments individually cover part of this subject. The mathematics department offers analytic techniques to evaluate and balance strategies in a symbolic game; however, I need techniques to pre-produce a product in terms of its entertainment value. The computer science department offers theoretical and applicable techniques to create any software; however, I need entertainment techniques, such as techniques to sustain the player's interest, design empathic characters, and plan visual stories. The design department offers hands-on techniques to create characters, use industry tools, and pre-produce digital entertainment; however, I need a rudimentary understanding of the behind-the-scenes game mechanics. The cinema department offers visual narration and entertainment pre-production; however, as stated above, I also need mathematical, computer, and design components to meet my educational objective.
Individually my education would be incomplete, yet together it is complete. I can achieve my educational objective by studying applicable courses from each of these departments. Perhaps a generation from now computer game education will become as established as cinema has become over the years since its maturation, yet for now this special major is warranted.
The mathematics department teaches the mechanics of a symbolic game. It teaches necessary quantitative analytical skills necessary to evaluate a proposal, test a hypothesis, and establish new knowledge. This department specifically teaches practical techniques of probability distributions, matrix algebra, differentiation and integration. These are prerequisites to understand game theory, a branch of mathematics dedicated to analyzing games.
The computer science department teaches an introductory understanding to facilitate communication and cooperation with programmers. This includes design of algorithms and specific theories and algorithms for programming computer graphic systems. It also includes a study of computer logic: set algebra, discrete functions, and prepositional logic.
Design and Industry department teaches how to design computer graphics, which computer games employ. This department teaches tools and techniques for interactive multimedia presentations. This department also teaches 3D computer graphic design tools and techniques, such as lighting, modeling, textures, and animation. This department teaches how to combine all these techniques to design an interactive 3D experience.
The cinema department teaches how to combine image, sound, dialogue, and motion to entertain an audience. This department teaches how to write characters, dialogue, and use image and sound to tell a story, elicit an emotional reaction, and set a mood. This department also teaches the fundamentals of writing for entertainment pre-production.
Twenty-First Century computer game design requires an interdisciplinary education. The computer game designer must design a product that passes professional standards of sound mathematics, programming, design, and visual storytelling. The professional game designer cooperates with a team of specialists in art or programming, so he must have a balanced foundation in the artistic and engineering sides of entertainment software to maximize his contribution to the team. On graduation I will re-enter the computer game industry with this academic foundation to establish a professional career in this role of computer game design.
Game Developer is the industry’s leading magazine on the art and science of game development. For example, November 2002 issue includes articles whose subjects directly apply to the courses in this Special Major:
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Game Developer. November 2002 |
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Page |
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Article |
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Course ID |
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Course Title |
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8 |
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Famous3D ProFace Complete |
DAI |
575-04 |
Design Computer Graphics |
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16 |
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Toward Better Scripting: Part 2 |
CSC |
313 |
Data Structures |
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MATH |
226 |
Calculus I |
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20 |
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Time for a Change |
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ART |
231 |
Drawing I |
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DAI |
327 |
Digital Media I |
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24 |
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You Write "Tymghte," I
Say ‘To-mah-toe |
CINE |
355 |
Screenwriting I |
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|
28 |
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The Godfather Paradox |
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CINE |
200 |
Introduction to Cinema Studies |
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30 |
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Modular Level and Component Design |
DAI |
575-05 |
Design of Virtual Worlds |
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|
36 |
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Creating an Event-Driven
Cinematic Camera: Part 2 |
CINE |
202 |
Introduction to Filmmaking |
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CSC |
301 |
Fundamentals of Computer Science |
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MATH |
227 |
Calculus II |
Gamasutra.com <http://www.gamasutra.com> “The Art and Science of Game Development”. This includes several online articles <http://www.gamasutra.com/php-bin/article_display.php> available for free discussing the theory and practice of game design, especially in the “game design” feature section <http://www.gamasutra.com/php-bin/article_display.php?category=4>. And the Game Developers Convention contains a archives of lectures in game design <http://www.gdconf.com/archive>.
Here is information on game design:
Here is information on formal game theory:
These courses concur with the leading edge in computer game design degrees of other institutions. These courses share courses with DigiPen, Full Sail, and Academy of Arts course lists. These courses also correlate with the industry's legendary professionals' education.
Game design is a fast-growing field of serious education. Over one hundred universities or schools worldwide offer game industry degrees. Here are computer game design education examples:
Here are famous industry computer game designers with educations related to this major: