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kennerly + finegamedesign - com |
Dedicated to prototyping
mechanics and interfaces
for children's and serious games
(Available July 2009)
University of Southern
California, Los Angeles, California, August
2006 - May 2009
M.F.A. Student: Led two advanced games (procedural graphics, language learning).
Octosimple, LLC,
Design Consultant: Advised president and investors. Presented concept.
Incognito Entertainment
(SCEA),
Designer/Scripter (contractor): Scripted a mission and cinematic for Warhawk (PS3). Collaborated with programmer on infantry artificial intelligence. Scripted framework of ambient warfare. Scripted an in-game spawn tool. Drafted manual on scripting.
TableStar Games (board game publisher),
Game Designer, Sep 2005 - Feb 2006: Paper prototyped four games; directed artists.
Director of Development, May 2005 - August 2005: Managed and tested five games.
Game Developer, February 2005 - May 2005: Designed one game; analyzed HeroCard.
NIIT,
Author and illustrator (contractor): Textbook chapter, "Game Script and Storyboard Creation" (80 pg, 2 wks). Instructor¡¯s manual, Game Interface Design (290 pg, 4 wks).
Student: Designed new major of algorithms, screenwriting, and 3D animation. Honoree.
Nexon,
Design Consultant, June 2003: Advised managing director about Mabinogi (MMORPG).
Game Designer,
Localization Producer, 2000-2001: QuizQuiz (MMO trivia) alpha in 3 weeks.
Technical Writer, 2000: Documented proprietary server code of
four MMORPGs (400 pg, 5 wks). Manual
distributed to
Game Director, 1997-2000: Employee #3. Localized and operated The Kingdom of the Winds (MMORPG) and Dark Ages (MMORPG). Designed and scripted: religion, politics, legends, contests, events, guilds, arenas, quests, and zones. Collaborated with programmers and artists. Revised and wrote fiction. Edited 400 works of fan fiction.
20th Century Fox,
Game Concept Designer (contractor): The X-Files Trivia Game (board game).
Maintainer: Troubleshot networks. Secret clearance; awarded ARCOM; mission in DMZ.
|
Game |
Platform |
Developer |
Role |
Year |
|
PS3 |
Incognito
(SCEA) |
Designer/Scripter |
2006 |
|
|
board
game |
TableStar
Games |
Design
Team |
2005 |
|
|
board game |
TableStar
Games |
Game
Designer and Co-Art
Director |
2005 |
|
|
PC MMO |
Nexon,
Inc. |
Localization
Producer |
2000 |
|
|
PC MMO |
Nexon,
Inc. |
Game
Director |
1998-2000 |
|
|
PC MMO |
Nexon,
Inc. |
Game
Director |
1997-1998 |
|
|
board game |
20th
Century Fox |
Game
Concept Designer |
1997 |
AIIDE, "Explicit Knowledge Programming for Computer Games" (article co-author), 2008
AISB, "Open Problems in Simulation and Story
Analysis" (article, speaker), 2008
Logic and the Simulation of Interaction
and Reasoning, proceedings (ISBN 1902956680)
Massively Multiplayer Game Development 2 (ISBN 1584503904)
GameDev.net, "Randomness without Replacement" (article), 2005
ITT Tech, Game Interface Design (instructor¡¯s manual), 2004
ITT Tech, "Game Script and Storyboard Creation" (textbook chapter), 2004
IGDA, "Persistent World Design" (white paper section), 2004
Gamasutra.com, "Better Game Design through Data Mining" (article), 2003
MUD-Dev Conference, "Better Game Design through Data Mining" (speaker), 2003
Interactive Media, M.F.A.,
Student games: Runesinger,
Euphonics, Free Ranger
Computer Game Design, magna cum laude, B.A., San
Francisco State University, 2004
English Literature, Lower
division, De Anza College,
Access, ActionScript 2.0, Avid, Blender, C++, Excel, Final Cut, Flash, HTML, InDesign, JavaScript, Maya, OGRE, OpenGL,
Photoshop, PowerPoint, Premiere, Project, Python, RCS, SketchUp,
SourceSafe, SVN, Unix
scripts (awk, grep, ksh, sed), vim, Visio, Visual Studio, Word.
(Expert-level denoted in bold. Beginner-level denoted in small italics.)
Proprietary game scripting languages
that model: assembly, C, and a finite
state machine.
Proprietary 2D, tile-based level editors:
isometric and overhead.
Samples and references available on request. Some samples online: fine game design . com